| DM-Aztec[FuT]rev3 -
REVISION 3 of the FINAL
VERSION!!! [DOWNLOAD]
Please note: This
is REVISION 3... REVISION 3... REVISION 3.
My son plays Counter-Strike everyday religiously, so I decided
to remake his favorite CS map (de-aztec) so he'd feel at home
when I kill him in UT2003.
I remade the textures from scratch for higher quality and
resolution. Although, the gold box textures are
filtered/processed for higher resolution from the originals due
to the amount of "art/detail" -- unable to recreate from
scratch. I'm also using detail textures against the main
textures. Architecturally, I tried to stay as close as possible
to the original.
Main Download Location:
Waiting on fileplanet...
Download Mirrors:
DM-Aztec[FuT]rev3
at
UnrealPlayground
DM-Aztec[FuT]rev3
at
pcgamemods.com
DM-Aztec[FuT]rev3
at
ut2003-universe.ngz-network.de
* Webmasters, if you are hosting a beta version or a prior final of this map,
please delete it and replace it with this final version
(REVISION 3). If
you're mirroring the file,
please contact me so I can add you to this mirrors list.
VERSION HISTORY:
1.0 (REVISION 3)
-
Released 04/09/2003
-
Modified LOD of all meshes.
-
Fixed rope bridge BSP error.
-
Better compression on many of my custom textures.
-
Smaller overall filesize due to the above change and other
small changes.
-
Turned all terrain polys that cannot be seen invisible so they
won't be rendered.
-
Fixed the patch of light on the wall in one of the dark rooms
(if you know what I mean). Using a projector now. Regular
sunlight against the wall was not cutting the mustard.
-
Turned the zone lighting down to 20 in the C-spawn double-door
corridors.
-
Changed the light hue of the electrical overhead lights to a
closer match of the original CS lights.
-
Changed the corona skin of the electrical overhead lights due
to the above change.
-
Created a better wood texture for all double-doors.
-
Setup the teepee-oriented wooden slats for the non-usable
double-doors as it is in CS.
-
Fixed some weaponbase placements that were hovering (just a
few units).
-
Added some additional antiportals. Removed some
non-functioning ones.
-
Reduced the fluid grid size for optimization purposes. It had
a lot of unseen overhang/unneeded polys.
-
Now using pickup bases for all amp and health.
-
Used a better level of light-rebuild.
-
Made thousands of polys in the terrain of the skybox invisible
to keep them from rendering.
-
Changed the scrolly description and screenshots to reflect
revision change.
-
Changed filenames and this README text to reflect revision
change.
1.0
(REVISION 2)
-
Released 11/26/2002
-
Fixed problems with bot pathing. Specifically with
translocator destinations.
-
Bots will now go for the Ion Painter. (Although I don't think
they know how to use it.)
-
Fixed the location tags that were incorrectly named. (This is
for locating team members in TDM mode.)
-
Changed some of the textures back to LOD 0.
-
Changed the preview pics to indicate revision change.
-
Renamed all files to indicate revision change.
-
Updated this README file.
1.0
(REVISION 1)
-
Released 11/04/2002
-
Found a bsp error around some stairs. Fixed with blocking
volume.
-
Changed the preview pics to indicate revision change.
-
Renamed all files to indicate revision change.
-
Updated this README file.
1.0
CREDITS:
Remake UT2003 Mapper (DM-Aztec[FuT]rev2):
Teddie
Tapawan of
www.funrealtournament2003.com.
Original Half-Life/CS Mapper (de-aztec): Chris Auty of
counter-strike.net.
SCREENSHOTS:
(These screenshots are from
REVISION 2. Haven't
updated these yet. The lighting in some of the corridors is slightly different in the
revision. But you get the idea.)
|